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Luck further raises Unarmed effectiveness by +1 points per every 2 levels (+5 Unarmed at 9-10 Luck). The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. In Fallout 3, the unarmed skill is tied to the Endurance SPECIAL stat. The initial skill is determined as follows:Įxample: A starting Endurance of 5 and Luck of 5. San Francisco, Lo Pan: permanent +5%, can be repeated every 24 hours for a maximum +20% boost or until 100%, bad (-250 or less) karma only.San Francisco, Dragon: permanent +5%, can be repeated every 24 hours for a maximum +20% boost or until 100%, good (+250 or more) karma only.Sierra Army Depot, punching bag on level 1: permanent +5% (4% if tagged).New Reno, Become a prizefighter: permanent +5% after defeating all four opponents.New Reno, Basement of the Shark Club, punching bag: permanent +5%.Klamath, John Sullivan: permanent +10%, talk to him about "magic".Arroyo, Cameron: permanent +10%, needs 6 or less Agility, no tagged combat skills.Arroyo, Lucas: trains to 40% or 55% (whichever is higher than skill level when talking to him), needs 6 or more Agility.Lost Hills, Thomas: permanent +5%, watch the entire unarmed combat demonstration.Unarmed 125%, Agility 8, Strength 6, Level 15 Unarmed 100%, Agility 7, Strength 6, Level 12 Unarmed 60%, Agility 7, Strength 6, Level 6 Unarmed 80%, Agility 6, Strength 6, Level 9 Unarmed 130%, Agility 7, Strength 5, Level 16 Unarmed 115%, Agility 7, Strength 5, level 12 Unarmed 75%, Agility 7, Strength 5, level 5 Unarmed 100%, Agility 7, Strength 5, level 9 Unarmed 75%, Agility 6, Strength 5, level 6 The secondary attacks have a higher AP cost and cause more devastating effects. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The attacks are divided into two groups: primary and secondary.
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The starting level of Unarmed is determined by the following calculation:įallout 40% + (1% x ( Agility + Strength) / 2) Fallout 2 30% + 2×(Agility+Strength)%Įxample: A starting Agility of 5 and Strength of 5 would provideįallout 40% + 1% x ((5 + 5)/2) = 45% Fallout 2 and Fallout Tactics 30% + 2×(5+5)% = 50% Unarmed skill attacks 4 Notable Unarmed skilled non-player characters.1 Fallout, Fallout 2 and Fallout Tactics.